Let’s talk teleportation. A common subject of science fiction
literature, film, and television, teleportation is the theoretical
transfer of matter or energy from one point to another without
traversing the physical space between them.
Please design a low-fidelity user flow for a mobile app that uses
teleportation to transport you from one place to another, instantaneously.
Then select at least 3 screens from that flow to showcase in high fidelity.
What we know
Here’s some information to help you get started. Feel free to supplement
with your own research and assumptions.
- People are concerned about not having a line of sight to where they’re going. With other modes of transportation, there’s time to observe your destination as you approach. Teleportation? Not so much.
- The teleportation company wants to tap into frequent, routine travel—such as commuting, as well as infrequent, exploratory travel—such as vacations and events.
- The product team has expressed interest in integrating with other apps or OS-level features.
Your solution should be delivered as a pitch in a presentation format (e.g. PDF or Keynote). In other words, we’re not looking for anything comprehensive. Present just enough to make a case for your solution while showing your work and acknowledging what’s left to do. Accompany your pitch with any notes, sketches, prototypes, or other visual aids needed to express your thought process.
We want to accommodate your schedule, so the turnaround time is up to you. However, we ask that you spend no more than a total of 6 hours on this exercise. While you may be tempted to go above and beyond, we ask that you focus on the core ask and stick to the time limit as well as you can.
What we’re looking for
We want to understand how you solve difficult problems. Our focus is on
your thought process, execution, and communication. There isn’t one right
answer—focus on showing us that you can think through problems
thoroughly and demonstrate your attention to craft. We’ll evaluate your work
based on the following criteria:
Interaction design: Clear navigational schema and information architecture, as well as demonstrated ease of use.
Visual design: Good command of visual hierarchy, spacing, and the ability to utilize colors, typography, and other graphic elements in an aesthetically pleasing and consistent manner.
Innovation: Proven ability to come up with inventive approaches to the unique problems presented by this prompt, as well as consideration of future needs, technologies, and social impacts.
Design process: Demonstrated ability to break down the problem and explain your design decisions through consideration of pain-points, trade-offs, and edge cases.
User research: We don’t expect in-depth research, but we’d like insight into your research approach prior to starting a project.
Presentation skills: Clear, concise, and engaging communication.
Send your design exercise as a link or an attachment to
firstname.lastname@example.org. We’ll review your submission and communicate next steps within 48 hours. If you come on-site to meet with the team, a portion of your portfolio review will include presenting your work on the design exercise.